Thursday, August 5, 2010

CS Ranking Server AND PLUGINS

Index |
http://games.dsl.net.pk/images/cs-banner.png
Nuke Bombs allow you to plant nukes in Half-Life. This nuke is different from other nuke plugins because it will not kill everyone on the map but just an area of 400 radius. Lots of effects are used so only one nuke can be spawned on the map.

Counter-Strike Source ZombieMod v34 Build 3152 (2010/RUS/Pc)

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Counter-Strike Source Zombie all a little differently than in the normal CSS. At the beginning of the game, pery look like business as usual, but after just half a minute, and even before you begin to understand what are you running side by side with his opponent only to come together to resist the "forces of evil", or more simply Zombies! There is no difference between ST and T. All are fighting together against zarazhonnyh and may in some maps even have one respawn (!!!) Yes, yes, not surprised, exactly! But after half a one from the total mass of players infected.

Year: 2010
Publication Type: pirates (Non Steam)
Genre: Shuter/1st Person
The Developer: VALVe
Platform: PC
Version: 7 Protocol, 1934 Version, Build 3152
Size: 3.56 GB

Counter-Strike Source Zombie all a little differently than in the normal CSS. At the beginning of the game, pery look like business as usual, but after just half a minute, and even before you begin to understand what are you running side by side with his opponent only to come together to resist the "forces of evil", or more simply Zombies! There is no difference between ST and T. All are fighting together against zarazhonnyh and may in some maps even have one respawn (!!!) Yes, yes, not surprised, exactly! But after half a one from the total mass of players infected.

Year: 2010
Publication Type: pirates (Non Steam)
Genre: Shuter/1st Person
The Developer: VALVe
Platform: PC
Version: 7 Protocol, 1934 Version, Build 3152
Size: 3.56 GB


Code:
http://hotfile.com/dl/50761425/e4a15f0/css.part01.rar.html
http://hotfile.com/dl/50761786/151badd/css.part02.rar.html
http://hotfile.com/dl/50762324/e0c0882/css.part03.rar.html
http://hotfile.com/dl/50762577/ba894f8/css.part04.rar.html
http://hotfile.com/dl/50762935/97fb68f/css.part05.rar.html
http://hotfile.com/dl/50763257/b32326f/css.part06.rar.html
http://hotfile.com/dl/50763591/28c525f/css.part07.rar.html
http://hotfile.com/dl/50763813/f205a00/css.part08.rar.html
http://hotfile.com/dl/50764009/ad481f3/css.part09.rar.html
http://hotfile.com/dl/50764205/5c8543f/css.part10.rar.html
http://hotfile.com/dl/50764356/122d7a8/css.part11.rar.html
http://hotfile.com/dl/50764565/79dd542/css.part12.rar.html
http://hotfile.com/dl/50765802/ce11395/css.part13.rar.html
http://hotfile.com/dl/50766048/c5b4325/css.part14.rar.html
http://hotfile.com/dl/50766268/476fa93/css.part15.rar.html
http://hotfile.com/dl/50766566/e96958b/css.part16.rar.html
http://hotfile.com/dl/50766745/6a02329/css.part17.rar.html
http://hotfile.com/dl/50766958/cfd46aa/css.part18.rar.html
http://hotfile.com/dl/50767140/0018005/css.part19.rar.html


Counter - Strike 2010
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Without Internet ITs Working

Since April 2005 we have been bringing the zombies to the Counter Strike scene for all to enjoy, this release is the culmination of two years work, and is vastly improved for better performance and greater compatibility with all server types.

At long last we have hit the 1.0 milestone. Like the undead, Zombie Horde has once again been resurrected to fight another day. After a long time of no updates, we are excited to release not only the Source Metamod versions of this great plugin, but also long sought after windows versions too!

Zombie Horde v1.0 features:

* Windows support
* Metamod:Source support (recommended)
* Major code overhaul and restructure by our new lead programmer, electronaut
* New 'Ghost' character...ride the lightning!
* Powerups
* Team balancer (to prevent zombie stacking)
* Player statistics
* In-built weapon restrictions
* Innumerable bug fixes
* New maps: zh_dark_cbbl_48 and zh_laststand_final



This game is incredibly fun, so if you like a competitive co-operative multiplayer experience....and love popping the heads off zombies, then get your server admin to install ZH or even set up your own LAN server and get cracking!

How TO work Zombie Mod

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Storage
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Code:
http://www.storage.to/get/WFi73he2/1.rar

http://www.storage.to/get/91XLWYn0/3.rar

http://www.storage.to/get/GtycDskB/6.rar

http://www.storage.to/get/er4X7QZS/7.rar

http://www.storage.to/get/OIBGxV3C/10.rar

http://www.storage.to/get/S7wLZZD0/14.rar







hotfile

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Code:
http://hotfile.com/dl/24595893/e7f7a08/1.rar.html

http://hotfile.com/dl/24596418/12f2f97/3.rar.html

http://hotfile.com/dl/24596897/f1f8507/6.rar.html

http://hotfile.com/dl/24597399/01843b4/7.rar.html

http://hotfile.com/dl/24597868/fbe327b/10.rar.html

http://hotfile.com/dl/24598189/cd16f29/14.rar.html
Version 1.0
- First release
Version 1.1
- Multilingual support
- Mushroom effect looks better
- Radioactive smoother and slower decay rate
- Green Glow
Version 1.11
- Optimized Player Effects
Version 1.2
- Admin Only option
- The command amx_nuke can't be misstyped by other character than 1 or 0.
- Small change in the Mushroom effect
Version 1.3
- Changed effect messages

Special Thanks:
Crazyeffect - Added multilingual support
Crazyeffect - Dutch translation
LOAD - Polish translation
Arkshine - French translation
Alucard^ - Spanish translation
xD_1991 - Turkish translation
ArhangeL - Russian translation


Code:
amx_nuke, sv_nuke = 1/0
- Turn on and off the plugin.

amx_nuke_admin, sv_nuke_admin = 1, 0 or -1
- 1 = admin, 0 = admin and users, -1 = user command only, default -1

amx_nuke_timer, sv_nuke_timer = Int
- The countdown timer in seconds, max 10.

amx_nuke_cooldown, sv_nuke_cooldown = Float
- The cooldown time after each plant, default 180.0.


amx_nuke_drop
- Admin Command for planting nukes, no cooldown and can be planted while dead.

drop_nuke
- Player Command for planting nukes with cooldown and can only be planted while alive.

amx_nuke_*
- Console commands
sv_nuke_*
- Server commands
Images from Version 1.0






Remember to download the new multilingual file!

Russian by ArhangeL:
Code:
[ru]
INFO = На сервере используется плагин Ядерной бомбы, введите в консоле  'drop_nuke', чтобы заложить бомбу!
WAIT = Необходимо подождать %d sсекунд, пока будет заспавнена бомба.
ALREADY = На карте уже заложена 1 бомба, дождитесь пока она будет взорвана.
ONLY_ADMINS = Только админы могут ставить бомбу!
ONLY_USER = Только пользователи могут ставить бомбу!








Attached Files
File Type: sma Get Plugin or Get Source (nuke_bombs.sma - 996 views - 15.6 KB)
File Type: txt nuke_bombs.txt (2.7 KB, 100 views)




Plugins Info:
Well, I friend tell me that he want a Top15 for his Kz Server. So I start a new kz plugin that many persons request. So now I create this plugin with many funccions for adapt any type of plugin with this.

You can Test the Plugin in Our Servers: cs.kz-arg.com.ar:27015

Commands: the prefix of all this commands are ( "say /", "say .", "/", ".", "say_team /", "say_team .",)
Quote:
  • cp, checkpoint, check
  • tele, gc, gocheck, tp
  • stuck, unstuck
  • reset
  • pause, unpause
  • start
  • showtime
  • vip, vips, admin, admins
  • menu
  • c4start
  • weapons
  • scout
  • showkeys
  • showspeckeys
  • setstart
Lasts Changes:
  • Corrects Some errors & add some stock... Thanks Hawk
In Next Version:
  • kz_say Special kz say
  • Admin Menu
  • Help MotD
  • Add Measure
  • An more Sorprises.
ToDo:
  • Fix /Scout that remove you the USP & KNIFE
  • Fix the Top15 Sql, Not Finish.
  • Fix kz_get_plugin_version
ChangeLog:
Quote:
-> 1.7 Beta
Add ML Support
/setstart, Now the start save with the first touch and the admin can change
Fix some C4 Problems and add new Move Menu
News ML Support
Fix prints natives
Correct some others texts Problems








Attached Files
File Type: inc kzarg.inc (5.8 KB, 9041 views)
File Type: zip kzarg_plugin.zip (110.2 KB, 14905 views)
File Type: txt kz_jumpplugin.txt (11.3 KB, 9691 views)
Admin Chat Colors
by Arion


Description:
Chat messages from admins with the defined access level (default ADMIN_CHAT) will have a different name and message colors from normal players.
Plus admins with the defined access level (default ADMIN_BAN) will see all players' messages, including alive and dead players and teamsay from the other team.



Cvars/Commands (Default Access Level: ADMIN_CHAT):
amx_namecolor
Name colors: [1] Yellow, [2] Green, [3] White, [4] Blue, [5] Red, [6] Team-Color
Changes the name color of all admins
Default: 6


amx_color
Message colors: [1] Yellow, [2] Green, [3] White, [4] Blue, [5] Red
Changes the message color of all admins
Default: 2


Therefore, default admins' chat color will be:
Team-Color Name : Green Message

Also, messages of normal players will be in the following format so it's easy to differ admins from normal players by their color:
Team-Color Name : Yellow message


amx_listen <1 | 0>
Either allow/prohibit admins from seeing all live, dead and team-only messages, regardless they are alive or dead, or which team they are.
Default: 1


Note: The plugin will handle color changing properly in order to avoid messages which contains Red, Blue,
and White together (This isn't possible due an engine limitation). In these cases, either name or message color will be changed to green.


Changelog:
Code:
v1.0 [11/25/2007] Initial Release
v1.1 [11/25/2007] + Added pcvar to activate/deactivate Admin Listen
                  $ Optimized cvars to pcvars
v1.2 [11/26/2007] X Tried changing returns from HANDLED to HANDLED_MAIN, to avoid conflicts with other plugins which handle messages. No success.
v1.3 [11/27/2007] X Fixed bug where messages were not appearing in HLSW.
                  X Fixed conflict problems. Should not interfere in others pluginn anymore.
v2.0 [12/10/2007] ^ Major update. Almost entirely rewritten to support name color change feature.


Although it has been hardly tested, if you find any bug, please report it to me.


Screenshots:








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Attached Files
File Type: sma Get Plugin or Get Source (admin_chat_colors.sma - 50325 views - 10.4 KB)

--- thanks to fang ---

Description
Silent Hill (Mod) is a completely new gameplay plugin for CS 1.6 & CZ.

It includes these features:
  • New weather engine depends on the currently dimension
  • Complete customize able
  • Monsters-Team characters available
  • Full weaponlist for the humans
  • Own API for customize plugins
  • Complete new Gameobjectives
  • Charactersystem with new models
  • Multilangual

There is plenty of customization as well, which enables you to create several different styles of gameplay. You can:
  • Set monsters health, speed, models, rewards, and more
  • Toggle unlimited ammo and adjustable knockback for weapons
  • Separately enable and customize the new gameplay modes to your liking
  • Change overall map lighting (lightnings available for the dark settings)
  • Toggle fog on/off and density
  • Replace sounds or add some background themes
  • And many more...

Gameplay Video

Requirements
  • CS 1.6 or CZ
  • Metamod & Amxx 1.8.0 or later

Installation
  • Extract the contents from the .zip file to your cstrike or czero folder
  • silenthill_plugin.zip - Includes the plugin and the sourcecode
  • silenthill_res.zip - Includes all models and sounds

Silent Hill Story
The eerie and deserted ghost town of Silent Hill draws a young mother desperate to find a cure for her only child's illness.
Unable to accept the doctor's diagnosis that her daughter should be permanently institutionalized for psychiatric care,
Rose flees with her child, heading for the abandoned town in search of answers--and ignoring the protests of her husband.
It's soon clear this place is unlike anywhere she's ever been.
It's smothered by fog, inhabited by a variety of strange beings and periodically overcome by a living 'darkness' that literally transforms everything it touches.
As Rose searches for her little girl, she begins to learn the history of the strange town and realizes that her daughter is just a pawn in a larger game.

See also

Credits
  • Developer - DA
  • MeRcyLeZZ - Took some stuff from ZP and stole the Thread look
  • cheap_suit - Took some good stuff from Biohazard
  • ConnorMcLeod - Nice idea to set the origin out the map
  • VEN - Some things about hostages
  • Twilight Suzuka - The NPC tutorial
  • Arkshine - How to detect weapon reloading
  • BAILOPAN - CSDM equipment menu
  • ZP Models collection - Thanks for the models
  • Scripting Section - Found a lot with the search function

Changelog
Code:
- Version: 1.1 (Aug 8, 2009)
* Added Sub-Plugin Silent Hill: Revive
* Added Ambience Sounds
* Added Silent Hill Main Menu 
* Added Help menu system
* Added AS_ (VIP) gameobjective
* Added more languages 
* Added plugins ini file (remove line in plugins.ini)
* Fixed light effect on christabella

- Version: 1.0 (Aug 5, 2009)
* Initial Beta Release








Attached Files
File Type: zip silenthill_res.zip (4.57 MB, 7723 views)
File Type: zip silenthill_plugin.zip (139.6 KB, 5278 views)
__________________

Last edited by DA; 08-08-2009 at 07:38. Reason: new version
DA is offline
DA
Veteran Member
Join Date: Nov 2005
Location: Germany/Münster
Old 08-05-2009 , 13:27   Re: Silent Hill Mod v1.0
Reply With Quote #2

--- Screenshots ---








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Realism for Paintball Gun & Mod
This is not an entirely new plugin, but some modifications over the Paintball Mod and Gun plugin made by WhooKid and Weapon Jam made by The Specialist.

What it does
It adds some realism elements to the Paintball Gun plugin (e.g.: gravity for pellets, not all pellets explode on impact, weapons jam, no crosshair, recoil, etc.).
It also adds new guns (sniper, shotgun, grenade launcher) and lets the admin config one of the follwing gaming modes:
- Menu mode: each player can choose a primary weapon from a menu (like CSDM)
- Normal mode: each player is always given a Marker. Launcher and Sniper are awarded on 3+ kills in a round. Shotgun is given based on a probability to players who didn't kill anyone.
- Random mode: each player gets a random gun

Changes to the original Mod (so far):
- New weapon: super nade launcher! (given to one player at a time) Replaces the flashbang grenade. The nade will shoot 10 smaller nades like a fountain and then explode.
- New coloured smoke grenades.
- New weapon: Super Marker! Awarded when you make 4+ kills in a round.
- New game feature: vendetta! (ie: revenge) It is triggered when someone kills you 3 times in a row. If you kill him back, on the next spawn you get a super marker and he gets no primary weapon.
- New player movements: sprint and slide.
- New weapon: Sniper! Awarded when you make 3+ kills in a round.
- New weapon: Paint Grenade Launcher! (same as above)
- New weapon: Shotgun! (30% probability of getting it when you make 0 kills in a round).
- New menu to choose the main weapon (pbgun_selectmode cvar). It works like CSDM remembering the previous setup if the user wants to.
- Removes the weapon crosshair.
- Bullets (pellets) fly with an arc (ie: with gravity). The only way to aim is like real paintball: shooting and steering.
- Not all pellets fly to the exact same point, but they have some kind of recoil. Recoil increases if you move while shooting.
- Some pellets fail to explode on impact and they bounce from the target harmlessly.
- Primary gun and secondary gun reach different distances (primary is more accurate).
- Primary gun is full-auto while secondary is semi-auto.
- Primary weapon has a chance of jamming while used. Pressing the "use" key unjams it.
- Changed the fire rate of weapons and some minor adjustments (like removing the light effects as a default).
- Support for BOTS! (they shoot acceptably well with the aim correction).
- A new Knife model that kills on one hit (it makes sense: if you get that close to an enemy in paintball, he should be dead).

Screenshots


Installing the Mod
Place the models and sounds in the right sub-dirs. I uploaded here all the original Paintball Mod models, so it is easier to install. You only need to install the ones that are on r4paintball.rar, the rest is additional.
Remember to add all the amxx files to your plugins.ini file and check your modules.ini file for the required modules (fakemeta, cstrike, hamsandwich, fun).

Configuration
You can place the rpaintball.cfg file under \cstrike\addons\amxmodx\configs\ and set all the cvars there.

Modules needed (check your modules.ini):
- Fakemeta
- CStrike
- Fun

Credits:
  • Original code for Paintball Mod and Gun plugin made by WhooKid and Weapon Jam made by The Specialist.
  • The sniper and shotgun models are not mine, they are from someone at fpsbanana.
  • Paint grenade (from launcher) belongs to Birdhouse.
  • The launcher model belongs to Teh Snake and has been re-skined by mando127
  • The shotgun has also been reskined by mando127.
  • The Paintball Moves sounds have been taken from the Gasnades plugin.
  • The Super Launcher model is not mine either, it was taken from FPSBanana.

Known issues
- The skins for players are fixed (even when paintballer.mdl has 4 skins for T and 4 for CT).
- CT corpses change to T corpses after 5 seconds.
- Coloured smoke is not removed on round start.

Please let me know if you find something else.

Some servers running the mod (try it!)
http://www.game-monitor.com/search.p...&type=variable

Enjoy!
Rul4.


Latest changes:

paintballgun.amxx v5.10 (check cvar rpaintballgun to know which version you have)
- Fixed crash when the super launcher shoots right before the round ends.

paintballmod.amxx v5.8 (cvar rpaintballmod to know which version you have)
- Gives new super nade launcher

paintballmoves.amxx v1.1 (check cvar rpaintballmoves to know which version you have)
- Fixed sound direction.

paintballnade.amxx v1.5 (check cvar rpaintballnade to know which version you have)
- New smoke grenades!

Previous changes: download the change log.








Attached Files
File Type: sma Get Plugin or Get Source (paintballmod.sma - 11571 views - 18.4 KB)
File Type: sma Get Plugin or Get Source (paintballnade.sma - 9131 views - 5.7 KB)
File Type: rar r4paintball.rar (9.29 MB, 15018 views)
File Type: rar additional_models_maps.rar (7.48 MB, 11349 views)
File Type: sma Get Plugin or Get Source (paintballmoves.sma - 8806 views - 4.9 KB)
File Type: txt change_log.txt (1.7 KB, 4442 views)
File Type: cfg rpaintball.cfg (3.2 KB, 6177 views)
File Type: sma Get Plugin or Get Source (paintballgun.sma - 9119 views - 32.8 KB)
--- Intro ---
This plugin add new weapon to zombie plague - m79 grenade launcher, like in CSO(I think so).This is powerful weapon which shoot with grenades.It has 1 grenade in a clip and 10 in back pack.Also you can buy grenades for M79(as additional extra item).You can customize clip, back pack ammo amount, reload time trail colors.

--- Credits ---
NiHiLaNTh - Plugin
Shalun - M79 model
meTaLiCroSS - FM_SetModel, EV_INT_WEAPONKEY
Arkshine - Play weapon animation stock/grenade angles

--- Changelog---
Code:
v1.0 - First release
v1.1 - Completely rewrited plugin
v1.2 - Fixed bug with unlimited ammo(Clip ammo updating correctly)
     - Removed a lot of unnecessary code
     - Fixed bug with reloading
--- CVARs---
zp_m79_maxdmg 450 -- Maximal damage
zp_m79_radius 500 -- Damage radius
zp_m79_oneround 1 -- If 1 weapon will stay only 1 round
zp_m79_knockback 10 -- Knockback power

--- Screenshots---


---Additional notes---
NOTE1. Put this plugin name, BEFORE main plugin(zombie_plague40.amxx) in plugins-zplague.ini.(Or weapon will work shitty).
NOTE2. If you are using original weapon models (which are provdied in this plugin) DON'T CHANGE SOUND PATHS, or you'll not hear reload sound.

NOTE3. Re-download resources.zip, please

If you find any bug - report it here(DONT PM ME)!

--- Have Fun ---






Attached Files
File Type: zip resources.zip (603.5 KB, 761 views)
File Type: sma Get Plugin or Get Source (zp_extra_m79.sma - 701 views - 26.9 KB)
Humans VS Monsters XP v4.2
Reply With Quote #1


(A Counter-Strike & Condition-Zero Mod)

.: Description :.
This mod turns the gameplay to Humans VS Monsters.
Use the map specific Monster configuration files (The ones you put in the 'maps/mapname_monster.cfg') to spawn monsters.
Every monster gives a "monstername_frags" amount of frags.
If enabled, your score(Monsters Killed & Wins) will be saved on the server.
The player who reachs the "win_limit" first is the winner!!! XD

.: Related Plugins :.
Co-op Maps: Gives you the ability to specify Co-op Maps.
Money System
: Adds monster killing money and shop system.

.: Skills :.
HP +: Increases your max HP by 'skill1_hp' per level.
Speed +: Increases your Speed with each weapon by 'skill2_speed' per level.
Gravity -: Decreases your Gravity by 'skill3_gravity' per level.
Start Pistol: Changes your starting pistol (0 skill4_pistol0,
1 skill4_pistol1,2 skill4_pistol2,3 skill4_pistol3,4 skill4_pistol4,5 skill4_pistol5)
Med-Kit: Heals 'skill5_hp' of your HP per level, once per life (bind a key to 'midkit')
Vanish: You will be fully invisible for players and monsters for 'skill6_time' seconds per level, once per life (bind a key to 'vanish')

.: CMDs :.
Code:
hvm_bhmode     //ADMIN_LEVEL_D, Changes Bounty Hunters mode (0 = Disabled, 1 = Kill anyone, 2 = Teams)
hvm_reset      //ADMIN_RCON Flag, Resets the score and level of the target
hvm_givexp      //ADMIN_LEVEL_D, Gives XP to the target
say /top10        //Shows Top10 menu
say /tmdl        //Changes model to T: urban = terror | gsg9 = leet | sas = arctic | gign = guerilla | (CZ ONLY) spetsnaz = militia
say /ctmdl        //Changes model back to CT
say /help        //Shows help
say /help2        //Shows help2
say /hvmstats            //Shows you HvM Mod stats
say /skills            //Shows the skills menu
say /skillsinfo            //Shows the skills info
say /resetskills    //Resets the skills
con hvm_stats     //Shows a connected player's HvM Mod stats
con midket        //Uses a Med-Kit (Once per life)
say /respawn        //Respawn if dead
.: CVARs :.
Code:
bounty_hunters 0    //Enables Bounty Hunters mode (0 = Disabled, 1 = Kill anyone, 2 = Teams)
maxlevel 10        //What's the maximum level?
level1xp 100        //The XP needed to get to level 1 (Each level will need double the XP needed for the previous level)
point_perlevel 2    //How many points a player gets for each level?
skill1_hp 20        //How many HP a player gets for every 'HP +' level?
skill2_speed 20.0    //How many % to be added to a player's speed for every 'Speed +' level?
skill3_gravity 12.0    //How many % to be subscribed from a player's gravity for every 'Gravity -' level?
skill4_pistol0 glock18    //What's the starting pistol for 'Start Pistol' level 0?
skill4_pistol1 usb    //What's the starting pistol for 'Start Pistol' level 1?
skill4_pistol2 p228    //What's the starting pistol for 'Start Pistol' level 2?
skill4_pistol3 deagle    //What's the starting pistol for 'Start Pistol' level 3?
skill4_pistol4 fiveseven//What's the starting pistol for 'Start Pistol' level 4?
skill4_pistol5 elite    //What's the starting pistol for 'Start Pistol' level 5?
skill5_hp 25        //How many HP to heal for every 'Med-Kit' level?
skill6_time 1        //How many seconds to stay invisible for every 'Vanish' level?
skill1_maxlevel 5    //What's the maxmum level for 'HP +'?
skill2_maxlevel 5    //What's the maxmum level for 'Speed +'?
skill3_maxlevel 5    //What's the maxmum level for 'Gravity -'?
skill5_maxlevel 5    //What's the maxmum level for 'Mid-Kit'?
skill6_maxlevel 5    //What's the maxmum level for 'Vanish'?
knife_speed 50        //The speed to be added to a player when using knife
player_kill_xp 30    //How many xp a player gets for killing another enemy player(lose when teammate in teams mode)?
win_limit 50        //How many frags a player needs to win? (0 = No limit)
fragslose 1        //How many frags a palyer loses when died? (When killed by a player, will lose this amount -1)
min_players 2        //How many players should be connected to start counting frags?
hvm_pause 0        //Stops Humans VS Monsters Mod from counting Frags, Monster kills and Wins.
hvm_save 1        //Saves players scoers(Kills, Wins, Monster Kills)
hvm_saveby 0        // 0 = SteamID, 1 = IP, ELSE = Name
hvm_sounds 1        //Enables Humans VS Monsters Mod sounds.
hvm_randomspawn 1    //Should use CSDM spawn points?
respawn_wait 2.0    //Time before a player can respawn
force_respawn 30.0    //Time to respawn player if didn't use /respawn command

hvm_top10_path "addons/amxmodx/hvm_top10"    //The path where the top10 lists will be saved.(Uses "hvm_saveby")
.: Required Modules :.
cstrike
fakemeta
hamsandwich
nvault

.: Monster Mod :.
LINK UPDATED
Monster Mod v3.00.07 for Windows
Monster Mod v3.01.04 for Linux

.: Pictures :.




.: Updates :.
v1.0
-Plugin Created

v1.1
-Added "hvm_sounds" to control hvm mod sounds

v1.2
-Fix: Sounds don't play even if "hvm_sounds" = 1
-Fix: Gravity won't change until map change
-Added "knife_speed" to control a player's speed when using no weapon(knife)

v1.3
-Added /top10 lists (CVAR: "hvm_top10_path" is the path where the txt files will be saved)
-Added /help command
-Removed /save & /load commands (Reason: Server lags)

v1.4
-Added /hvmstats command
-Added hvm_stats console command

v1.5
-Added Bounty Hunters Modes
-Added custom HP for each BH Mode

v2.0
-Added XP and Skills system to the mod
-Changed name into Humans VS Monsters XP
-Removed Human Grunts radar

v2.1
-Fixed server lag when someone disconnects:
Now top10 will only be checked when a player says /top(whatever)
-Max skill levels are now editable
-Bounty Hunters mode is displayed on the top of the screen
-Added /resetskills command to reset the skills
-hvm_reset will now reset the level and the score
-Added 2 Monsters: Barney, Human Assassin
-Game name will now be changed to 'HvM XP Mod'
-Updated banners to Humans VS Monsters XP Mod

v2.2
-Fixed a message crash bug
-Changed Bounty Hunters mode HUD to be displayed every 10 seconds instead of every prethink
-Added new skill 'Vanish'

v2.3
-Fixed some bugs
-Added "maxlevel" CVAR
-Got rid of hurt and death sounds(they're annoying =.=)
-HP will be healed if leveled up
-Speed and Gravity will change on skill level up
-XP taken from killing monsters will be displayed

v3.0
-Major changes
-Converted most codes to Fakemeta
-Fun, Engine and CSDM modules are no longer needed
-Less server crashes(Hopefully)
-Built-in respawn system and items mode
-Some bug fixes
-HEgrenades got restricted from being spawned in map because they crash the server if killed a monster

v3.1
-Finally fixed the crash problem Thanks to
Fr33m@n, ConnorMcLeod and Arkshine

v3.2
-Seperated items' plugin from main plugin
-Made hvmmod.inc include so HvM related plugins can be created easily
-Fixed saving by names, now should work properly
-Added player kill XP

v3.3
-Fixed some bugs cocerning Bounty Hunters Modes and player kill bugs


v3.4
-Fixed some codes
-Added native "hvm_set_user_wins"
-Removed "hit teammate" message

v3.5
-Fixed some small bugs
-Removed "say /wins" and etc. commands(use "say /hvmstats" instead)
-Removed "say /top*" commands and added a menu system("say /top10")
-More apropperiate speed check

v3.6
-Fixed some small bugs
conserning Bounty Hunters mode
-Fixed top10 menus
-Fixed "Mid-kit"'s name to "Med-kit"

v3.7
-Fixed some bugs
-Knives and HEgrenades can be used to kill monsters from now on

v4.0
-Fixed some bugs
-All monsters are supported

v4.1
-Fixed top 10 menu


v4.2
-Fixed some bugs
-Fixed and added some natives
-HP and Armor are now displayed at the bottom of the screen
-Radar is removed in "Kill anyone" BH mode
-New respawn system

.: How to Add Monsters :.
All you need is add the monster's model name in the configs\hvm\monsters.ini file(without the .mdl part)
along with its name, xp and frags
If a monster uses more than one model add them under each other with the same name:
.: Items Plugin Updates :.
v1.0
-Seperated from main plugin
-Added when item time is sit to -1 items will only spawn once
-Mid-Kits that are found on the floor now can heal above 100 if HP+ skill is leveled up


v1.1
-Fixed some CVARs problems
-Now CVARs can be changed in-game

v1.2
-HEgrenades are no longer restricted


For Long-jump item use:
-LongJump Enabler by ConnorMcLeod

.: Test Server :.
216.52.143.86:27015 Server is under preparation!


Put the required sounds in '(mod)/sound/hvmmod/"
Extract the hvm folder to '(mod)/addons/amxmodx/configs/"

You can use this to make map cfg files:
Monster mod Map Cfg maker. (ingame)
But it will save files in "addons/monster/config" so just move it to the "maps" folder.
You can use my "de_dust_monster.cfg" put it in the "maps" folder

"de_dust2_monster.cfg" is made by dor123
but it has to be edited because apache and brancle aren't supported yet

.: My "To Do" List :.
-Add the other monsters [
Done]
-Add "/top10" lists (topkillers, topwinners, top(mon)killers) [Done]
-Add "/help" command [Done]
-Learn how to use MOTDs ^_^" [Done]
-Add "/hvmstats" command [Done]
-Add XP and Skills system *w* [Done]
-Add player kill XP [
Done]
-Make the max skill levels editable [Done]
-Make a command to reset skills [Done]
-Update banners and screen shots [Done]
-Make map cfg file for de_dust2 [In Hold]
-Make map cfg file for de_nuke [In Hold]
-Make map cfg file for de_inferno [In Hold]
-Make map cfg file for cs_assault [In Hold]
-Add "Invisibility" skill [Done]
-Converting Fun & Engine to Fakemeta [
Done]
-Getting rid of CSDM(Making built-in respawn system and items) [
Done]

PLZ download the zip file first
it has v3.3 and all the required files
when i release a new version i will upload the sma file only
so if you haven't downloaded the zip file yet, you'll have to








Attached Files
File Type: cfg de_dust_monster.cfg (5.1 KB, 4958 views)
File Type: cfg de_dust2_monster.cfg (958 Bytes, 4676 views)
File Type: sma Get Plugin or Get Source (hvm_items.sma - 1256 views - 23.5 KB)
File Type: zip hvmmod_3.3_full.zip (224.6 KB, 1561 views)
File Type: sma Get Plugin or Get Source (hvmxp_mod.sma - 1130 views - 79.8 KB)
File Type: inc hvmmod.inc (2.3 KB, 683 views)
File Type: ini monsters.ini (363 Bytes, 862 views)
Revised the statsx style Changes the homepage style
Picture:
/rankstats /top15 /statsme






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Attached Files
File Type: sma Get Plugin or Get Source (statsx.sma - 2312 views - 50.2 KB)
File Type: rar statsx.rar (6.9 KB, 1630 views)
Description:

  • With this plugin you can spawn lights on the map
  • You can choose radius and color of the light
  • You can choose some color templates from menu
Usage:
  • Type '/light' in chat to open the Light Menu
Credits:
  • xPaw - original idea
  • Capell - for testing (hello! ^^)
Screenshots:
servers running this plugin






Attached Files
File Type: zip lightmaker.zip (8.2 KB, 603 views)
Survivor Mod
by Streamy




Updates:

VERSION 1.4 - RELEASED!!!

Before you use the plugin, edit this part of the source code:
Code:
//--------------------,
// Zombie Mod Support |
//--------------------*

//Uncomment the zombie mod which you are running and comment the other two.

//#define BIO     // (BIOHAZARD)
//#define SWARM     // (ZOMBIE SWARM)
#define PLAGUE     // (ZOMBIE PLAGUE) (DEFAULT)
This removes the bugs from the 3 individual zombie mods. ^^



Info:

I made this plugin as a tribute to zombie mod. Its meant to be simple and flexible.
At the start of the round, a menu pops up for CTs to choose what class they want to be.
Each class has its pros and cons. So teamwork is an important factor.



Terms and Conditions of use:

- This plugin is freeware.
- You may use and distribute this freely.
- You may alter the source code provided you do not change any of the following:
-- 1. Credits.
-- 2. register_plugin native.



Recommended Addons:

- Pump Knockback. LINK
- Sentry Guns "Remake". LINK
- Laser/Tripmine Entity.



Classes:

Hunter:
The master of darkness. Hunts zombies down like no other.
With ESP and Nightvision, no zombie can hide from him.

Medic:

Heals team mates in battle. Low abilities make him weak in combat. He requires team mates to protect him against swarming zombies.
Input in console: bind f +heal
HOLD F to start healing.

Mechanic
Build structures to deny zombies access! Weaker than the dangerous hunter but he can still hold his own against zombies.



Modules:
amxmodx
cstrike
fun


How to allow mechanics to build structures:



With this plugin alone, mechanics CANNOT build anything!
You MUST add your own plugins. (Eg. Sentry Guns / Laser mines)
The mechanic class gives you $16000 while the other classes have $8000. (Customizable)
Hence, mechanic is the only class with money, and thus, the only class which can build things.

The reason why I did NOT simply insert their codes in this plugin for convenience, is because...
I believe in originality. Hence, I think you should get the code from original authors.
Even if it means I'll get a whole page of questions...

Anyways it goes in 3 simple steps:

Step ONE: Find desired plugin(s) for mechanic. Download and install it.
Step TWO: Customise the plugin(s) such that it costs a lot of money to build.
Step THREE: Compile / Restart server if needed to make changes take effect.

If you still have NO IDEA what I'm talking about, I have a separate package.
All you have to do is extract it and you're done.
Download "Pre-pack.zip" and follow the instructions provided.

Thank You.



CVARs:


Code:
//--------------------,
// Survivor Mod CVARs |
//--------------------*
//--- Copy and Paste into server.cfg.


// Main CVARs
survivor_enable 1      // Toggle this plugin ON/OFF. ( 0 = OFF / 1 = ON)
survivor_nvgmode 2     // (Integer 0|1|2) (Read Note ONE at the bottom.)
survivor_delay 10.0    // (Float)(Seconds) (Read Note TWO at the bottom.)

// ESP CVARs
esp_enable 1     // Toggle ESP for hunters ON/OFF. ( 0 = OFF / 1 = ON)
esp_freq 1.0     // Adjust frequency of appearance of esp rings. (Float)
esp_radius 400   // Adjust radius of ESP rings. (Integer)

// Healing CVARs
heal_hp 25       // Amount of health replenished each heal. (Integer)
heal_ap 25       // Amount of health replenished each heal. (Integer)
heal_freq 2.5    // Frequency of heals. Set above 1.0s to see effects. (Float)(Seconds)



//--- NOTE ONE:
//- This sets the time in which the class menu will pop up.
//- Note that once this menu pops up, the weapon menu in Zombie Plague disappears as well.
//- For ZP: Set this value to be the same as the time taken for the first zombie to be chosen.
//- For Bio / Swarm: Set to 0.1 - 1.0 or risk getting raped by zombies.

//--- NOTE TWO:
//- This is adjusts how the Hunter class recieves nightvision.
//- Set to "1" to give nightvision and turn it on automatically.
//- Set to "2" to give nightvision but it has to be turned on manually.
//- Set to "0" to disable giving of nightvision.
//- Nightvision is not given for zombie plague because it has a different nightvision.



//--- Copy and Paste into server.cfg.

//-----,
// End |
//-----*


Credits



Minda (Founder of mrpanda.NET)
For having the greatest zombie mod server in the world which gave me inspirations to create this plugin. The idea for the menu popping up at the start of the round to choose your class was his. He had his own class menu plugin, however, he did not release it. The classes and their abilities featured in this plugin are my own ideas and I did NOT copy any of his classes. Regardless, if he wishes for me to destroy this plugin, for whatever reasons, I shall.

aDonis a.k.a SCHWEDEN
The person whom I brainstormed with for ideas. Responsible for kicking my lazy ass to finish this plugin LOL. Many of the ideas featured in this plugin was from him. Kudos to you Carl.

Cheap_Suit

For the ESP code in this plugin. Small bit of code which made a big difference.

Kevosuki a.k.a The Guitar Hero
For fun .
Kevo rokks.



Screenshots


Menu:



ESP:




Healing:



Distance needed: (Currently distance set at 70.)






Now compatible with Biohazard, Zombie Swarm and Plague!!! - Streamy

Enjoy








Attached Files
File Type: sma Get Plugin or Get Source (amx_survivor.sma - 2473 views - 25.7 KB)
File Type: zip Pre-Pack.zip (2.78 MB, 2788 views)
Drug Mod

Description
This is a plugin designed to go alongside Harbu RP which attempts to bring some extra drug effects to the roleplaying. There are 6 drugs included: crack, heroin, PCP, mushrooms (colloquially "shrooms"), cocaine and acid.

Installation
This is installed like any other item plugin. The item IDs do not matter (any should work) and the syntax for each is:

item_drug_crack
item_drug_heroin
item_drug_pcp
item_drug_mushroom
item_drug_cocaine
item_drug_acid

Gameplay
Here are how each of them work:
Crack: Gives a short speed boost, halves health, gives blue screen fade
Heroin: Gives purple screen fade, sets health to 75 and gives short speed boost
PCP: Gives god mode temporarily with a green screen fade and short speed loss and +100 HP
Mushroom: Short speed loss with a short hallucination effect (random effects all around the player)
Cocaine: Short speed loss with +30 HP.
Acid: Long speed loss with a long hallucination effect (random effects all around the player)

Screenshots






Note to Approvers:
This may be classified under "distasteful" or something like that, but I personally think it isn't since it's for the purpose of role playing. It really can't be used in any other environment.






Attached Files
File Type: sma Get Plugin or Get Source (drugmod.sma - 2649 views - 8.7 KB)
Napalm Nades

Description

This plugin turns one of the default grenades into a napalm bomb that can set players on fire. Basically a CS port of the "fire grenades" I originally developed for Zombie Plague, at the request of some people and since there were no similiar plugins around. Have fun!

Requirements
  • Mods: Counter-Strike 1.6 or Condition-Zero
  • AMXX: Version 1.8.0 or later
Installation
  • Extract .amxx file to your plugins folder, and add its name to plugins.ini
  • Extract flame.spr to the "sprites" folder on your server
  • To change models or sounds, open up the .sma with any text editor and look for the customization section. When you're done, recompile.
Commands
  • say /napalm - Buy a napalm grenade (when override is off)
CVARS
  • napalm_on <0/1> - Enable/Disable Napalm Nades
  • napalm_affect <1/2/3> - Which nades should be napalms (1-HE // 2-FB // 3-SG)
  • napalm_team <0/1/2> - Determines which team can buy/use napalm nades (0-both teams // 1-Terrorists only // 2-CTs only)
  • napalm_override <0/1> - If enabled, grenades will automatically become napalms without players having to buy them
  • napalm_price <1000> - Money needed to buy a napalm (when override is off)
  • napalm_buyzone <0/1> - If enabled, players need to be in a buyzone to purchase a napalm (when override is off)
  • napalm_carrylimit <1> - How many napalms can be carried at once
  • napalm_radius <240> - Napalm explosion radius
  • napalm_hitself <0/1> - If enabled, napalms will also affect their owner
  • napalm_ff <0/1> - If enabled, napalms will also affect teammates
  • napalm_spread <0/1> - If enabled, players will be able to catch fire from others when they touch
  • napalm_keepexplosion <0/1> - Wether to keep the default CS explosion
  • napalm_duration <5> - How long the burning lasts in seconds
  • napalm_damage <2> - How much damage the burning does (every 0.2 secs)
  • napalm_cankill <0/1> - If set, burning will be able to kill the victim
  • napalm_slowdown <0.5> - Burning slow down, set between: 0.1 (slower) and 0.9 (faster). Use 0 to disable.
  • napalm_screamrate <20> - How often players will scream when on fire (lower values = more screams). Use 0 to disable.
Changelog

Code:
- Version: 1.3a (Mar 15, 2009)
* Code optimized (+CVARs now cached at round start)

- Version: 1.3 (Feb 17, 2009)
* Added ability to carry multiple napalms at once (+CVAR)

- Version: 1.2 (Oct 05, 2008)
* Added a few cvars that allow more customization
* Optimized the code a bit
* Fixed a bug where buying 2 napalms too quick would sometimes result in the second acting as a normal nade

- Version: 1.1c (Aug 26, 2008)
* Fixed possible bugs with plugins that change a player's team after throwing a napalm nade

- Version: 1.1b (Aug 23, 2008)
* Optimized bandwidth usage for temp entity messages

- Version: 1.1 (Aug 15, 2008)
* Grenades now explode based on their pev_dmgtime (means the plugin is now compatible with Nade Modes)
* Changed method to identify napalm nades when override is off
* Fire spread feature now fully working with CZ bots

- Version: 1.0 (Jul 26, 2008)
* First release






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Attached Files
File Type: zip flame_sprite.zip (49.2 KB, 3594 views)
File Type: sma Get Plugin or Get Source (napalm_nades.sma - 4783 views - 27.9 KB)
I know there are other plugins like this, but mine should work with all mods
and its a bit more advanced.

Cvars:
*ls_enabled 1 - Toggle plugin
*ls_line 1 - If 0 it's a dot, if 1 - a line
*ls_pvis 0 - If 1 only you can see your laser
*ls_wpns "0;4;6;9;25;29;" - Weapon ID's that doesn't have a laser. After
changing this you must enter ls_refresh in console! (I attached a list of
CS weapon ID's)
*ls_rgb "255 0 0;" - Color of laser (red green blue) If you want different
team colors see example below. After changing this you must enter
ls_refresh in console!

List of RGB colors

Commands:
*ls_refresh - Refreshes weapons and rgb (ADMIN_KICK)
*ls_getteam - Gets your current team's id (ADMIN_KICK)
*ls_getwpn - Gets your current weapon's id (ADMIN_KICK)

Examples:

Code:
ls_rgb "255 0 0; 0 0 255;"
In CS T's would have red lasers,but CT's - blue

Code:
ls_wpns "0;4;6;9;25;29;"
In CS this removes laser from:
[no weapon], HE nade, C4, Smoke nade, flashbang & knife

Updates v0.3:
*Using PCvars (less lagg)
*Added cvar ls_pvis (see above) - Thx Emp`
*Laser now comes from gun - Thx XxAvalanchexX

Updates v0.4:
*RGB in one cvar
*Added clcmd ls_refresh (so you don't have to changelevel)

Updates v0.5:
*Added commands ls_getteam and ls_getwpn






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Attached Files
File Type: sma Get Plugin or Get Source (lasers.sma - 5330 views - 3.2 KB)
File Type: txt CSwpnIDs.txt (293 Bytes, 2612 views)

Light SmokeGrenade
version 1.1



Description:

- The smokegrenade will made a cool light. Usefull on dark sides.
- Smoke puff removed.
- Light style is like in ZombiePlague. xD
- This plugin works on CS 1.6 && CZ.

Cvars:

- lightsmoke_enabled - 1 - plugin enabled / 0 - plugin disabled
- lightsmoke_light_duration - 20.0 ( set here the light duration )
- lightsmoke_deploytime - 3.0 ( set here the seconds until smoke deploy )
- lightsmoke_trail - 1 - enable / 0 - disable the smoke trail
- lightsmoke_cylinder - 1 - enable / 0 - disable the cylinder when light start's
- lightsmoke_smoke - 1 - enable / 0 - disable the smoke effect when light is turned off
- lightsmoke_glow_color - "255 255 255" - set the smoke glow color. RGB Format(use spaces)
- lightsmoke_bonus - 1 - give a free smokegrenade on player spawn / 0 - disable free smokegrenade on spawn


Modules:

- fakemeta
- hamsandwich


Credits:

- Cheap_Suit


Images:










Attached Files
File Type: sma Get Plugin or Get Source (LightSmokeGrenade.sma - 1180 views - 6.7 KB)


Smoke Grenade Features (anti 16bit)
Reply With Quote #1

Description:
This is an engine bug fix plugin. Most of you do know that smoke grenades have many bugs. Some of bugs are:
You can see through smoke.
You can see through smoke even better if using 16 bit.
Smoke grenade does not explode in air.
Smoke can go through walls.
Smoke grenades can and do lag up many players (fps drops).
Anyway, this plugin fixes all of the higher mentioned bugs.


Video:
To do...


Requires:
FakeMeta
HamSandWich


Additional info:
Tested in Counter-Strike 1.6 with amxmodx 1.8.1 (with and without 16 bit). Special thanks to xPaw for helping me in tests. "sgren_features_svcbad" is a version for laggy servers what are getting svc_bad errors (for servers what have big plugins likes: GunGame, Warcraft3, DeathMatch, VipPlugin...). "sgren_features_svcbad2" is for servers where even "sgren_features_svcbad" gives svc_bad errors.
Also you can control svc_bad of this plugin in plugin source code config.


Notes:
Yes, I know that this effect doesn't look so well. And most of you think that smoke should be silver. However in real life smoke grenades can have any colors, so this white smoke doesn't make it unrealistic. And no - I will not change it to silver, cause in that case plugin will have to make much more than it does now, what even can result it to reach half-life entity limit what will result in server crash. Now it uses messages and not entities to make smoke, what means that half-life engine automatically checks the limit, so server wont crash.


Warnings:
* Using "sgren_features_svcbad2" version will result in twice big smokepuffs, what means that they will go through walls and will be more ugly than in other versions (use it only when you are sure that "sgren_features_svcbad" version is causing svc_bad errors on your server)!
* Use only one version of plugin at one time... How to check what version fits you best: install "sgren_features" and change the map (play a bit with other players using as much smoke grenades as you can); if after you get SVC_BAD errors - than delete "sgren_features", install "sgren_features_svcbad" and change the map (play a bit with other players using as much smoke grenades as you can); even if after that you are still getting SVC_BAD errors, delete "sgren_features_svcbad", install "sgren_features_svcbad2" and change the map (play a bit with other players using as much smoke grenades as you can); even if after that you get massive reports of SVC_BAD - well... In that case you have to uninstall the plugin from the server and try using as less plugins as possible, cause server resources are extremely limited and/or you are using some really bad plugin what eats almost all server resources and you should be amazed that server is working at all.


Change-Log:

* 1.4
- Changed: Improved cheat protection.
- Changed: Smoke disappears 10 seconds faster (now it's 35 seconds and value can be changed in source code config).

* 1.3
- Fixed: Damaged archives - no need to download sprites.
- Added: Ability to see through smoke even better when standing inside of it (can be changed in source code config).
- Added: Ability to make certain percentage of smoke to be black. Supports only original version "sgren_features".

* 1.2
- Fixed: svc_bad errors.

* 1.1
- Fixed: Smoke is more dense (harder to see through it where it ends).
- Fixed: Easier to see through smoke when you are standing inside of it.

* 1.0
- First release.





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Attached Files
File Type: sma Get Plugin or Get Source (sgren_features.sma - 1274 views - 11.8 KB)
File Type: sma Get Plugin or Get Source (sgren_features_svcbad.sma - 601 views - 9.8 KB)
File Type: sma Get Plugin or Get Source (sgren_features_svcbad2.sma - 647 views - 9.8 KB)
Ball Jump Stats
[1.0.1]


- Description -

This is a plugin for Soccerjam mod. It detects ball jumps and writes your stats in MySql database. You can view your personal stats or see the top. You can switch methods how your stats are displayed - CZ Style tutor, chat or hud.

- Cvars -


Quote:
sj_bjs_min_dist < ###.# > < Min distance you must jump for a text message to be displayed to everyone in chat > < Def: 425.0 >
sj_bjs_min_height < ###.# > < Min distance you must jump from ground for a text message to be displayed to everyone in chat > < Def: 150.0 >
sj_bjs_min_bj < ## > < Min BallJump's needed for a text message to be displayed to everyone in chat > < Def: 5 >

sj_bjs_msg_type < 0 / 1 > < If player didn't have files for Tutor before he connected or sj_bjs_use_tutor is off, display stats in: 0 - chat, 1 - hud > < Def: 0 >
sj_bjs_use_tutor < 1 / 0 > < If possible use Tutors > < Def: 1 >
sj_bjs_tutor_style < 1 - 4 > < Tutor style > < Def: 3 >
sj_bjs_tutor_good_style < 1 - 4 > < Tutor style in which your jump details are showed if you make a good jump > < Def: 1 >

sj_bjs_beam < 1 / 0 > < Beam On/Off> < Def: 1 >
sj_bjs_beam_time < ## > < How long until the beam disappears? > < Def: 5 >
sj_bjs_beam_color < "### ### ###" > < Beam color in RGB format. If you want a random beam color, use "r". > < Def: "r" >

//MySQL
bj_host < "host" > < MySQL Host > < Def: "localhost" >
bj_user < "user" > < MySQL User > < Def: "root" >
bj_password < "password" > < MySQL Password. You must put this in amxx.cfg, because there is no value set. Or you can write it in the .sma and recompile it > < Def: "" >
bj_database < "database" > < MySQL Database you've made. > < Def: "soccerjam">

- Client Commands -


Quote:
say '/bjstats' or 'bjstats' - Displays your best stats.
say '/bjtop' or 'bjtop' - Displays the Top menu.
say '/bjtopc' or 'bjtopc' - Displays the Balljump Top.
say '/bjtoph' or 'bjtoph' - Displays the Balljump Height Top.
say '/bjtopd' or 'bjtopd' - Displays the Balljump Distance Top.
- MySQL -

For this plugin to work you must create a database named "soccerjam" or whatever name you changed bj_database to. If you don't know how to create a database, i suggest you search google. Use "127.0.0.1" instead of localhost if you use linux. Don't forget to set your MySQL password in amxx.cfg:

Quote:
bj_password "pass123" ; Put your password in ""(quotes).
Use "127.0.0.1" instead of localhost if you use linux.

- Installing -

Remember to put the contents of files.zip into your servers ctrike folder.

- Screen Shots -

Pay attention only to Ball Jump releated stuff. First 2 shows what BallJump is.




These 2 shows how Tutor stats look like.



Chat message stats.


Hudmessage stats.


Beams:


Top:


- Change Log -


Code:
0.7.0
* Initial Release

0.7.1
* Optimised code

0.7.2
* Optimised code
* Fixed some minor bugs
* Added a cvar to change the tutors style if player made a good jump
* Now it'll show if you've jumped over a player with a balljump
* Now it counts and shows BallJumps and Air Time in top and stats
* Changed some messages
* Fixed the bug when FAILED Bj's are still writen into stats
* Fixed the bug when you could BJ on someones head.. run on it, then jump off and get amazing distances

0.7.3
* Fixed the bug when sometimes you make 1+ BJ's but it still shows 1bj.
* Edited some messages
* Now after your jump it shows a beam where you jumped(like kz jumpstats).
* Fixed the distance bug, if you BJ forward and then back your distance wont be correct.
* Fixed the bug when the round restarts while you're in BJ and you get amazing distances.
* Added Cvars for beam.

1.0.0
* Recoded the plugin. I didn't edit it, i recoded the whole plugin from nothing.
* Made a new balljump detection method, hasn't failed me yet.
* Changed SQL cvar names.
* Changed messages.
* Changed the style/design of top15 and stats. I really don't want to make screens
for everything again, just download and see for yourself.
* That's all, just the old method didn't work well, sometimes it didn't catch double balljumps
and stuff, so i had to recode it, that was an awful method i used before, this one is less
resource eating.

1.0.1
* Fixed the bug when you jump on net or any player and get impossible distances and bj counts.





Attached Files
File Type: zip files.zip (8.0 KB, 910 views)
File Type: sma Get Plugin or Get Source (sjbjs.sma - 1203 views - 30.5 KB)




[0.7.4]



- Description -

Gravity Fight is a FreeForAll Deathmatch type server side modification for Counter-Strike, that requires shooting and flying skills to beat your opponents.

- Gameplay -

After you connect you're automatically forced to join the Counter-Terrorist team. You cant join Terrorists. The objective is to kill all players. On round start you're invisible until freezetime and protection time ends. Your ammo is stored in Clip, not in backpack, so you don't have to worry about reloading weapons. You have to collect Boxes to get items, ammo and abilities. Abilities last until for certain time or until a new box spawns if the time isn't defined. To boost yourself up you have to shoot with any pistol. There are 2 pistols that push you aways instead of boosting you( P228 and Glock18 ). Every pistol has it's own boosting power. To slowdown in air while you're falling you have to shoot with any primary weapon. Usually it takes a second to change weapons. Sometimes all will depend on that one second, so if you know you'll not manage to take out your primary weapon in time, you can use knife to lower your fall damage 10 times. There is a round timer. When it ends, everyone is slayed and the game is draw. The round ends when there is only one player left and the winner is announced.

- Recommendations -

*Don't use ATAC
*Restrict Grenades

- Detailed Info -

Now you can change the grenade detonation time using the Right mouse button.
Everyone starts with the Starting Health(Def: 125). You're invisible and invincible for Freezetime + Protections time seconds. You get the start weapons(defined by cvar), and free ammo for them.
Every round you get extra money(Def: 1000$).
For every win and kill you get extra money(Def: Win - 500$, Kill - 500$).
You cant see your teammate names aiming at them, or see their location in radar. Teamkill and Teamattack messages are blocked.
After the winner has been determined there is a round restart and the scores are saved to be restored at the next spawn.
Game Commencing/RoundRestart/RoundDraw messages and sounds are blocked. Changing teams is blocked.
If you have a nade when you die, you'll drop it armed. If you have 2 or more nades you'll drop only one depending on their priority:

*HE Grenade
*Floating Pusher Grenade
*Pusher Grenade/Flashbang

The grenades are thrown instantly, so you wouldn't fall down and break your thin legs. They explode after 1.5 seconds.
If you have hit someone with a grenade, you'll be warned about it.

If you collect a box with Extra Health powerup and your health goes over the Starting Health, it'll slowly decrease until it reaches Starting Health.
Norecoil is On. Even if there are decals, actually you hit exactly in the middle of your crosshair.
You cant spawn after you have joined the game and the freezetime is over.

- Cvars -


Quote:
gf_shootair_float <0/1>
gf_shootair_float_amount <0.0 - 1.0>

gf_grenade_min_det_time <##>
gf_grenade_def_det_time <##>
gf_grenade_max_det_time <##>

gf_start_health <####>
gf_max_health <####>

gf_grenade_range <####>
gf_grenade_glowtime <##>

gf_knife_multi <0.0 - ##>

gf_hegren_maxdmg <####>
gf_smoke_pushstr <####>
gf_flash_pushstr <####>

gf_moneyperround <#####>
gf_moneyperkill <#####>
gf_moneyperwin <#####>

gf_item_respawn_time <###>
gf_item_fade_amt <0 - 255>

gf_item_gravity_grav <0.0 - 1.0>
gf_item_health_hp <####>
gf_item_money_small <#####>
gf_item_money_large <#####>
gf_item_health_take <###>

gf_survive_time <##:##>
- Boxes -

Boxes spawn every ## seconds(Def: 15). They emit a red light, so you would easily see them. Boxes contain items, power ups/abilities. When you collect a box your screen fades green for a second. There can only be one box at a time. It wont start respawning until someone collects it.

Box Items:

*High Explosive Grenade - Just like a HE grenade, but with a larger explosion range. Red tail, wave and glow.
*Floating Pusher Grenade - Just like a Pusher Grenade, but it stays where you drop it, even in air. Green tail, wave and glow.
*Pusher Grenade - After explosion you'll be pushed away with big force from the grenade. Blue tail, wave and glow.
*FlashBang - Just like a normal Flashbang, but with a larger range. White tail, wave, glow and flash.
*Large and Small Money Packs - Gives you money depending on pack size. Default: Small - 1225, Large - 2500.
*Free Ammo - Fills all your weapon clips.
*Weapon - Gives you a random weapon(includes Terrorist weapons).
*Health Reduce - You'll lose health defined by a cvar.
*Strip Current Weapon - You current weapon will be stripped.
*Teleport - You'll be teleported to another box spawn. Flare effect and sound.

Power Ups:

*Health Pack - Gives you +100hp. Your health cannot go over Maxhealth(Def: 200).
*Immortality - You wont be affected by any kind of damage. Lasts ## seconds(Def: 10).
*No Fall Damage - You wont be affected by fall damage. Lasts until a new box spawns.
*Low Gravity - Your gravity decreases 2 times(400). Lasts until a new crate spawns.
*Double Damage - You damage done to enemies is doubled.

- Adding Box Spawns -

You can add box spawns yourself in any map you like.
You have to open admins menu by typing - "/gfcfg" in chat. Only admins with ADMIN_CFG access("f" flag) can access the menu.
When you open the menu, it spawn 50% visible boxes on every spawn. If you select a box it'll glow red so you know which spawn you've selected.

Box coordinates are saved in "configs/gf/mapname.ini".

- Installation -

*Put contents of "gf.zip" in "cstrike" directory.
*Put "gf.amxx" in "amxmodx/plugins" directory.

- Maps -

I even made a map for this mod, even if it's, probably, not worth it. Screens of my map can be viewed below. You can play this mod in any map, just make spawn points.

- Future Plans -

*Multilingual?

- Notes -

I know the gameplay isn't really good. Some of you will like it, some of you wont. I made it so i and some of my friends could play it in a private server, but i decided to share. I never triple check the code for extra optimizations. I would appreciate any ideas and suggestions how to optimize my code. Even if the name isn't the most appropriate, but i just love the logo on top of this topic.

- Screenshots -







- Changelog -


Code:
0.7.0
*Initial Release

0.7.1
* Changed if's to switch in blockMsgs and playerTouch.
* Changed all cvars to pcvars.

0.7.2
* Fixed issues with set_pcvar_num.
* Fixed the switch problem i made.. didn't block teamattack warnings anymore.

0.7.3
* Added 6 new cvars.
* Added 4 new box items.
* Added 1 new sound and a sprite.
* Added an ability for players to set their own grenade detonate time.
* Fixed the bug, when you win, the round timer ends, but you still get slayed.
* Fixed the bug, when there are no origins, it shows "0 origins loaded" instead of "can't find origins".
* Optimized the code a little.
* Added 2 pistols that push you away instead of boost you towards where you aim(P228 and Glock18).

0.7.4
* Fixed a bug with oldstyle buymenu. Buying ammo server crashed.
* Fixed a bug if you get c4 it's automatically taken away.
* Fixed a bug when you don't get free ammo if your money is below 25$.
* Added a small white flash when you kill someone.





Attached Files
File Type: zip gf.zip (436.5 KB, 452 views)
File Type: sma Get Plugin or Get Source (gf.sma - 512 views - 66.2 KB)

Crossfire Combo for CS!
Reply With Quote #1

This is my First Plugin post so hope forgive any mistake
Author: sontung0
From: Forum gamevn

.:: DESCRIPTION ::.
Have you guys ever played a FPS Crossfire game? There's some combo when you kill some body in that game or plant bomb, defuse..v..v and some sound like Headshot, double kill or Haaha when killed someone with knife
This plugin works on CS and CS:S (tested)
So, this plugin gonna add combos from CF to CS
Note:
But these combo was get from CF Vietnamese (Translated) so "Revenge" combo gonna be Vietnamese on it
.:: DOWNLOAD ::.
Attach Files down this post
.::INSTALLATION::.
Download the sound.zip and sprites.zip files from the attach files then Extract anywhere you want
Copy folder sound and sprites to your cstrike folder
Remember to complie 2 Effect_Killers.sma and Damage_Fire.sma, then copy it in to Plugins folder, register the name of them in addons\configs\plugins.ini
Then, go to cstrike\sprites\hud.txt and copy this code to the last of hud.txt file:
PHP Code:
kill_1                640 mark/kill_1     0     0     0     -50
kill_2                640 mark
/kill_2     0     0     0     -50
kill_3                640 mark
/kill_3     0     0     0     -50
kill_4                640 mark
/kill_4     0     0     0     -50
kill_5                640 mark
/kill_5     0     0     0     -50
kill_6                640 mark
/kill_6     0     0     0     -50
kill_7                640 mark
/kill_7     0     0     0     -50
kill_8                640 mark
/kill_8     0     0     0     -50
kill_headshot            640 mark
/kill_headshot     0     0     0     -50
kill_headshot_gold        640 mark
/kill_headshot_gold     0     0     0     -50
kill_knife            640 mark
/kill_knife     0     0     0     -50
kill_he                640 mark
/kill_he     0     0     0     -50
kill_revenge            640 mark
/kill_revenge     0     0     0     -50
kill_first            640 mark
/kill_first     0     0     0     -50
kill_he                640 mark
/kill_he     0     0     0     -50
kill_last            640 mark
/kill_last     0     0     0     -50
kill_revenge            640 mark
/kill_revenge     0     0     0     -50
c4_defuse                       640 mark
/c4_defuse      0       0       0       -50
c4_set                          640 mark
/c4_set         0       0       0       -50 
Or just copy the hud.txt in the attach file down there to your sprites folder.But you should edit follow the code. If you edited the hud.txt in your sprites folder for some reason, copy my hud.txt is the bad idea
Some images:
First kill:

Headshot:

Double kill:

Unbreakable (5 kills)

Last kill


This attach file from my sprites folder, and it works fine, just in case of mistake from hud.txt in .zip file


_____________________________________________ ____
Sorry for my bad English



Attached Files
File Type: txt hud.txt (8.0 KB, 315 views)
File Type: sma Get Plugin or Get Source (Damage_Fire.sma - 421 views - 3.6 KB)
File Type: sma Get Plugin or Get Source (Effects_Killer.sma - 451 views - 7.8 KB)
File Type: rar sound.rar (2.34 MB, 427 views)
File Type: rar sprites.rar (70.4 KB, 316 views)


Zombie ME v.3.1 (Please update!)
Author: Purple nurple [This is my first plugin i hope u like it ]
Version: 3.1
Modules:
amxmodx
fun
cstrike
fakemeta

ENGINE REMOVED YEY


What does it do?
While you are in game and your the last person on your team and have $16000
or the z_cost cvar type /zombieme to turn into A ZOMBIE. Zombies go faster
have higher hp knife only higher armor and if they die the person that was a
zombie gets put back to normal. They now do more damage depending on cvar. This is not a zombie mod like zombie swarm or an infection mod its just a fun addon. kinda like /chickenme

Cvars:
z_speed (420 default) changes zombies speed.
z_cost (16000 default) changes zombies cost.
z_health (1300 default) changes zombies health.
z_armor (200 default) changes zombies armor.
z_gravity (0.5 default) 1.0 normal changes gravity.
z_glow (1 default) 1 on 0 off make zombies glow.
z_buyable (1 default) 1 on 0 off if people can buy it.
z_arena (0 default) 1 CT's are zombies 2 T's are zombies.
z_adminonly z_adminonly (0 default) 1 on 0 off if only admins can be zombies.
z_sounds (1 default) 1 on 0 off Zombie now make random sounds(sounds are from hl1)
z_damage (20 default) How much damage zombies do + normal damage


Whats new?:

-z_sounds for random zombie idle sounds
-z_damage zombies do more damage
-Added knife sounds for zombie too
-Added zombie Death sound
-Fixed Glowing no more fat shell
-Zombie Nightvision
-------------3.1------------
-added server cvar to make it easer to find server with this plugin
-removed nightvision message i was using for testing.
-fix red screen not going away after you died

Servers that are using this mod:
Click here for a list of servers (After update)

Zombies have:
Sweet knife model.
New pain sounds.
New player model.
If cvar is set will go red on t and blue on ct.


Tested on:
cz (works but u must have cstrike module)
cs (works)

Commands:
say zombieme or /zombieme
team_say zombieme or /zombieme
say zombiehelp [for zombiehelp]
amx_zombiehelp [for help]
amx_zombie (Player name,CT,T,@ALL) requires ADMIN_KICK

Known Bugs:
some error logs should be fixed in next version.
*messes up chicken mod model
*Knife damage not working correctly
Please post if you find any.

To do:
Infection
For all of you that keep asking for infection it will be done! Just not sure how yet...
Should i make it turn the player into a zombie and move them to there team? or keep them on that team and turn them into a zombie not sure. POST IDEAS!!!
Post ideas!
Limits
I'll add this when i get infection.
*z_team (1 ct only, 2 t only, 3 everyone)
*z_zombie_limit (how many times can a person be a zombie?)
*z_messages (Should we show a message when someone turns into a zombie?)
*z_bomb (1 can use bomb 0 can't)
*z_weapons (1 can use any gun 0 can't) //This would be scary to see a zombie with a gun!

Addons
*eat a dead player and get x amount of hp.
*health regeneration

Pictures:
click pictures to make bigger.
Click image for larger version



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Credits :
[UC]-pyah [For helping me test this and get screen shots.]
amx_super [For amx_zombie command]
Zombie claws [Insane] Jester Created them credit goes to him you thieves!

zombieme.amxx goes in "amxmodx/plugins/"
add line "zombieme.amxx" to plugins.ini

I will update when I get the time to finish the updates



Attached Files
File Type: zip Zombieme.zip (437.0 KB, 28076 views)
File Type: sma Get Plugin or Get Source (zombieme.sma - 23372 views - 23.2 KB)


.: Description :.
If you buy a deagle, the model is replaced. Also, you can use it like a sniper, using the right click +attack2, to enable & disable the zoom, respectively.

.: Changelog :.
Code:
- Version: 0.1.3 (August 24, 2009)
* Total rewrite of the plugin, it includes:
* Removed previous stuff, since it was annoying for the users.
* Removed CStrike module.
* Added HamSandwich module.
* Fixed some annoying bugs.
* Optimized code.

- Version: 0.1.2 (April 6, 2009)
* Removed Engine module. Added some minor stuff.

- Version: 0.1.1 (April 4, 2009)
* Added +attack2 support.

- Version: 0.1 (April 4, 2009)
* First public release.
.: Screenshots :.


.: Credits :.
Exolent[jNr]: Help with +attack2 support.
ILUSION: Same as Exolent, but he helped me to understand and fix the code.
ConnorMcLeod: Fakemeta + HamSandwich version, which I based my own new version of the plugin on.

Find servers running this plugin on:


.: Download :.
Version 0.1.2
ZIP File: 2101 views
SMA File: 2151 views



Attached Files
File Type: zip deagle_sniper.zip (183.0 KB, 3655 views)
File Type: sma Get Plugin or Get Source (deagle_sniper.sma - 3647 views - 3.7 KB)





Description:
My first idiotic plugin!
Jump like in matrix!

Modules:
Engine
HamSandWich
Core


Cvars/Commands:
// Cvars
mjump_flags "z" // Admin flag, z means all users
// Commands, this activates/ dezactivates the mjump (need the flags!)
say /mjump
say_team /mjump

Now you do not need this tutorial to Matrix Jump!
http://www.youtube.com/watch?v=g1wFQ...eature=related


Changelog:
PHP Code:
1.5 air matrix jump fixunderwater bug fixadded suggestions
1.0 
initial release 



Attached Files
File Type: sma Get Plugin or Get Source (matrixjump.sma - 2143 views - 1.8 KB)


AMX PaintBall
Author : KRoT@L
Version : 0.5
* Ported to AMX MOD X by SAMURAI and updated

* Changelog:

0.1 Release
0.2 Optimization + added cvar paintball_randomcolor
0.3 Added cvar paintball_lifetime
0.4 Added pcvars
0.5 Updated Cvar paintball_randomcolor

* Cvars:

paintball (default 1)
- 0: disables the plugin
- 1: enables the plugin

paintball_randomcolor (default 0)
- 0: use defined colors
- 1: completely random colors
- 2 : By team function :
Players from T team have red colors and from CT blue colors

paintball_maxballs (default 200)
- how many balls (entities) on the map can be created by the plugin decrease the value if your server crashes

paintball_lifetime (default 10)
- lifetime in seconds of the colored entities

* Required Modules:
- Engine
- Cstrike

LAST Version of Plugin : http://www.cs-utilz.net/viewtopic.php?f=11&t=18



Attached Thumbnails
Click image for larger version



Name:	paitscr.JPG

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Size:	57.2 KB

ID:	12767  



Attached Files
File Type: sma Get Plugin or Get Source (paintball.sma - 9396 views - 6.2 KB)


Poisoned CrowBar
v2.1


With this plugin on your server, you can buy a knife wich has the HL model: a crowbar. The model is 'poisoned': if you hit a player,he's screen fade in red for a moment and he begins to bleed. Every x seconds (cvar) a damage (cvar) is inflicted to him and the screen fade in red. A nice vampiric efect (cvar) is there for attacker the ammount/percentaje is set from a cvar, also a nice green screenfade. Beside this, an icon (bio) apears and flashes on the left of the victims screen.
The model and the efects are enabled for 3 rounds, but can be changed from a cvar.
If you die, the model and the efects are reset.

Credits:
- SAMURAI16 - original CrowBar plugin.
- Alka - BloodThirsty effects,code.
- mut2nt - tests
- Gyuky - tests & screens

Client commands :
say /crowbar or /cb - buy a Crowbar

Modules :
Fakemeta
Fun
Cstrike

Cvars:
crowbar
1/0 - enabled/disabled (default 1)
crowbar_hp - ammount of damage that is inflicted to victim (default 1)
crowbar_interval - interval in seconds of health reduction - victim (default 2)
crowbar_cost - the cost of the crowbar (default 75000
crowbar_duration - duration in rounds of the crowbar (default 3)
crowbar_vampiric 1/0 - enable/disable vampiric efect (default 1)
crowbar_vampammount - procentaje of damage give back as health (default 0.3) - that means 30% : For example,if you make 60 damage, you'll get back 20 hp, let's hope
crowbar_maxhealth - maximum of health that a player can have - for vampiric (default 125)
crowbar_hsexplode 1/0 - enable/disable blood-explode efect on victim if hitplace was head. Note! if the victim has a crowbar, the efect will no be aplyed. (default 1)
crowbar_suicidereset 1/0 - enable/disable reset model and efect if suicide (default 0)
New! crowbar_speed - maxspeed when holding the crowbar (default 200)
New! crowbar_highgravity 1/0 - enable/disable changing gravity - low jumps (default 1)

Images:




Attached Files
File Type: sma Get Plugin or Get Source (poisoned_crowbar.sma - 532 views - 7.4 KB)
File Type: sma Get Plugin or Get Source (poisoned_crowbar_2.1.sma - 623 views - 7.8 KB)



Game Status HUD Display

v2.2

Description:
This plugin is designed to tell you what's going on for the server, its FPS, and everyone's ping. It is basically an extension of EKS' Server Performance Monitor.

Messages include:

---------------------------------------------
Ping: (user ping), Loss: (user loss)
Average Ping: (all user's ping averaged), Average Loss: (all user's loss averaged)
Lag Chat Instances: (the amount of times anyone in the server has said "lag" in say_team or say)

Live Players: (amount of players currently alive)
Bots: (amount of bots currently in the game)
Connecting Players: (amount of players currently connecting to the server)
Connected Players: (current amount of players able to talk, or see the game)
Total Players: (current amount of players as seen by the Steam Server List)

Server FPS: (server's current FPS)
Client FPS: (current user's (you) FPS)

Admins Online: (current amount of people without flag z but with any other flag)

If you have #define CSTRIKE enabled inside the plugin, you will see this as well:

CTs: (amount of Counter Terrorists)
Ts: (amount of Terrorists)
Specs: (amount of spectators - this may be wrong)

CTs Alive: (amount of Counter-Terrorists alive)
Ts Alive: (amount of Terrorists alive)
---------------------------------------------

If you do not run Counter Strike, you must comment (add // to before it) the "#define CSTRIKE" and then recompile it.

---------------------------------------------
Commands:
amx_gamestatus - turns on the display

say /gamestatus - turns on the display
---------------------------------------------
Credits:
EKS - Idea (found his too limited) and some base code
---------------------------------------------
Notes:

#define CLIENT 1
#define ADMIN 2

To set a cvar available for client use, set the cvar as 3 or 1. The cvars work by adding together the flags you set, and then seeing whether or not the person should be able to see each section.

If you only want admins to see each section, you can set every cvar to 2.

Setting a cvar to 3 means that admins and clients can both see it. It is generally not recommended to set a cvar to 1 (clients only) as then admins cannot see it.

Screenshots (thanks [SMC]Neiko:

Screenshot 1 (/gamestatus)

http://img97.imageshack.us/img97/9508/18ik1.jpg

Screenshot 2 (amx_gamestatus 1)

http://img97.imageshack.us/img97/9792/23dq.jpg
--------------------------------------------
Requirements:

- Fakemeta



Attached Files
File Type: sma Get Plugin or Get Source (gamestatus2.sma - 1796 views - 10.0 KB)


Grenade Enhancer v.1.2
Changelog:
[1.2]
- added new slap type option
- remove useless code
[1.1]
- Added ScreenShake (cvar)
- Optimizated code
[1.0]
- First relesead


Description
: This plugin was for adminmod, but this one is for amxx and has a nice effect. The hegrenade does more damage,wich is set from a cvar, via slap. Also, you're screen turns to red for a moment(victim). The grenade can be set to have a trail.
Credit: Jim - cvar code

Cvars:
grenade_enhancer 1/0 - enabled/disabled (default 1)
grenade_enhancer_screenflash 1/0 - enable/disable screenflash
(default 1)
grenade_enhancer_shake 1/0 - enabe/disable screenshake (default 1)
grenade_enhancer_display 1/0 - enable/disable displaying damage (default 1)
grenade_enhancer_trail 1/0 - enable/disable trail (default 1)
grenade_enhancer_damage - set the ammount of extra damage (default 10)
grenade_enhancer_damagetype 0/1/2 - slap type: none/forward/random (default 2)
grenade_enhancer_trailcolor - RGB color for the trail. (default 255000000)

Modules
: csx

Images: As you can see in the first image, the grenade damage is with 10 more than the real damage.





Attached Files
File Type: sma Get Plugin or Get Source (grenade_enhancer.sma - 3360 views - 3.1 KB)

Colored Spawn v1.2.2
Reply With Quote #1

.: Description :.
This plugin allows to add glow to the players when they are spawning. It only take a few seconds, and yeah, CSDM like.

.: CVARs :.
amx_colored_spawn "1" - Enable/disable the plugin.
amx_spawn_color "255 180 0" - Set the glow color. Default Yellow.
amx_spawn_admin_color "255 255 255" - Same as previus, but it's only for admins.
amx_random_colors "0" - Allows to the plugin to set random colors. By default this option is disabled.
amx_color_amount "25" - Set the glow amount. The value should be between 0 and 255.
amx_color_time "4.0" - Set the time before the glow dissapears. It must be decimal, don't forget that.

.: Spawn Colors :.
Since the plugin is using RGB sistem, you'll need a little-know about RGB Colors if you want change something.

Examples:
amx_spawn_color "255 255 255" - White
amx_spawn_color "255 0 0" - Red
amx_spawn_color "0 255 0" - Green
amx_spawn_color "0 0 255" - Blue

NOTE: Since the version v1.1b the plugin includes random colors feature, so if you have it enabled, the custom colors would be useless.

.: Changelog :.
Code:
v1.0 - First Release.
v1.1 - Now plugin uses Fun rendering instead of Fakemeta, since it's more efficient.
v1.1b - Added a cvar to set random colors. Thanks xPaw!
v1.2 - Code optimized. Added admin spawn color.
v1.2.1 - Changed kRenderFxGlowShell with kRenderFxNone to remove the glow.
.: Screenshots :.



Attached Files
File Type: sma Get Plugin or Get Source (colored_spawn.sma - 579 views - 2.2 KB)


Gauss Jumping
Version: 0.1a
NOTE: In the new SvenCoop 4.0 the Gauss Jumping is working.


Description:
Simply allows jumping with the HL Gauss Weapon. I realize gauss jumping can be enabled in HL by default. But it doesn't seem to work very well.
To use, you have to be aiming at the ground, but there's no need to jump at the same time.
Using the power of the secondary attack, the more you charge the weapon, the higher you will go.

There is also a small shockwave effect, when the jump is performed.

CVars:
amx_gauss_jump 1/0 - 1 = All players can gauss jump 0 = Only players that have been granted via admin command below.
amx_gauss_forceadd # - Default: 0 - The amount of extra force to add to jump

Commands:
amx_give_gaussjump <1/0> - Enables/Disables rocket jumping on a player.
The admin command requires the access flag 'd' (ADMIN_BAN)

Changelog:
12/24/08: First Release

This plugin will work on any Half-Life 1 Mod that has the Gauss weapon

Also, You might also be interested in my Rocket Jumping (This plugin is a direct port of it, with small changes) http://forums.alliedmods.net/showthread.php?p=536088



Attached Files
File Type: sma Get Plugin or Get Source (GaussJumping.sma - 458 views - 3.2 KB)


Cheer v 0.3a by TheRadiance
The developers of HL haven't made this feature :-)
This plugin will show Cheer sprite above the player.

Commands:
+cheer - You may bind it on an any key you want. Example bind l +cheer
when you prees l cheer will show

Cvars:
cheer_access 1|0
if access set to 0, every player can use Cheer.
if access set to 1, only admins with ADMIN_CHAT can user cheer.
Installation:
- cheer.amxx in /plugins/
- smile.spr in /sprites/
- woohoo2.wav in /yourmod/sound/misc/

GL & HF
Sorry for my bad English



Attached Thumbnails
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Name:	screen.JPG

Views:	170843

Size:	12.8 KB

ID:	25953  



Attached Files
File Type: zip smile.zip (6.0 KB, 4071 views)
File Type: sma Get Plugin or Get Source (cheer.sma - 6366 views - 1.2 KB)










Paintballgun replaces the mp5navy with a gun that resembles a paintball gun. The gun shoots entities that travel to your point of aiming. When the entities collide with something they turn into paint spatter and if they collide with a player, he dies.

Commands
say /ent - tell you how many paintballs are spawned/total paintball allowed/total entities spawn/total entities allowed.

CVars
-- paintballgun.amxx --
amx_pbgun (default 1) - Toggles the paintballgun
amx_pbusp (default 1) - Toggles the usp paintballgun
amx_pbglock (default 1) - Toggles the glock paintballgun
pbgun_color (default 2) - Color of the paintball 1=Random 2=Team 3=Green/Orange 4=Yellow/Purple
pbgun_tgun(default 3) - Toggles which paintball gun model Ts use (values 1-5)
pbgun_ctgun(default 7) - Toggles which paintball gun model CTs use (values 6-10)
pbgun_shots (default 100) - How many paintball entities can be spawned at once. (If your server is crashing or lagging, decrease this value.)
pbgun_velocity (default 2000) - The speed the paintballs travel (must be lower than sv_maxvelocity (default 2000))
pbgun_speed (default 0.08 ) - The time in between each shot
pbgun_life (default 15) - How long the paintball stay spawned
pbgun_glow (default flags "a") - a = paintball glows, b = paintball has trail
pbgun_damage (default 100) - Amount of damage a player takes when hit by a paintball
pbgun_sound (default 1) - Toggles the shooting and hitting sounds

-- paintballmod.amxx --
amx_pbmod (default 1) - Toggles the paintballgun
amx_pbmodel (default 0) - Toggles if players use the Paintball player model
amx_pbmoney (default 1) - Toggles if players money is stripped
amx_pbstrip (default 1) - Toggles if players weapons are stripped
amx_getnade (default 2) - Toggles if players gets a grenade. 1=Every round, 2=If you kill someone in previous round.
amx_pbdm (default 0) - If enabled players will respawn 3 seconds after dieing
amx_pbspawnprotect (default 5) - Time in seconds a player cannot be killed after spawning (0 to disable)

-- paintballnade.amxx --
amx_pbnade (default 1) - Toggles the paintball grenade.
pbnade_radius (default 150) - Radius (in cs units) a player has to be within to die from a grenade.

Modules
#include
#include
#include

Frequent Quetions
Make sure you have the latest version of AMXX installed.
No paintspatter or shooting - Enabled fakemeta in configs/modules.ini
No sound or models - Re-place the attached zip files into the right directories in your cs folder and/or (optional) sv_download url directory.
Server randomly crashes - Decrease the pbgun_shots cvar by 5 and repeat until the crashes stop

Sources
various model bases from digital paintball gold
blocking weapon fire tutorial by KCE
Servers running Paintball Mod






Attached Files
File Type: zip paintball.zip (4.74 MB, 19195 views)
File Type: zip pbguns.zip (4.63 MB, 16827 views)
File Type: sma Get Plugin or Get Source (paintballgun.sma - 12606 views - 13.6 KB)
File Type: sma Get Plugin or Get Source (paintballmod.sma - 11082 views - 7.9 KB)
File Type: sma Get Plugin or Get Source (paintballnade.sma - 10317 views - 3.7 KB)


An upgraded and much more efficient (though still inefficent) port of my original Flaming Barriers 0.2 plugin for AMX.


Flaming Barriers 0.5b by Avalanche
Place flaming barriers (or walls) anywhere you want on a map to block off access.

----------------

You can add flames to a map to block off certain routes or to eliminate certain camping spots, among many other things. Whatever you do with them, they look really cool in quantities.

When you place a flame, you have two and a half seconds to move off of the flame before it comes active. If you have godmode, admin immunity (with flame_immunity set to 1 or 2), admin ban access (with flame_immunity set to 2), or if the flame belongs to your team, you will not be damaged.

You can add flames, remove your flames, toggle your flames on and off, or (if you have ADMIN_IMMUNITY) clear the map of all flames. It is easiest to bind a key to amx_flameadd GROUP and tap the key while you run the path you want to block off.

As of version 0.2 you can give your flames unique groups so that you may do an action on a particular group. You can use amx_flameadd TSpawn for one section of the map, and then amx_flameadd CTSpawn for the other section. Then, to remove a particular section, you can use amx_flameremove TSpawn (or CTSpawn). You can also use amx_flametoggle with a group to toggle a section of your flames on and off. Instead of specifying a group you can use the word ALL to refer to all of your flames, regardless of their group. The second parameter to the amx_flametoggle function is 0/1/2: 0 is off, 1 is on, and 2 is toggle their current status.

As of version 0.3 groups are strings instead of integers, each flame has its own individual damage and team ownership, flames are now trigger_hurt's so they work better, and there is no flame limit.

You can set the damage the flames do when you create them as the second parameter to amx_flameadd. You can actually set this to a negative amount to provide healing orifices. You can also specify a team that the flame belongs to, and it will not damage that team. If you use 0 as a team it damages all teams.

The flames stay posted round after round until they are removed by you or until the map changes. This is why you should be careful when placing flames near a spawn (you'll die before the buy time is even close to over if the players are near enough).

As of version 0.5, you can now create flame lists. For example, you might make some flames at the CT spawn in group "CTSpawn" and some flames at the T spawn in group "TSpawn" for de_dust. If you want this to be loaded automatically, you would use this command to save the list:
amx_flamelist_save "dust_spawn_flames" "CTSpawn" "TSpawn"

Then, in addons/amxmodx/configs/maps/de_dust.cfg, you would put the following:
amx_flamelist_load "dust_spawn_flames"

In order to use flame lists, you must create the following directory on your server:
addons/amxmodx/configs/flames/

Commands (requires ADMIN_BAN) access:
amx_flameadd - places a flame where you are standing, team is a number (-1 for none)
amx_flameremove - removes all placed flames by you in that group, ALL is all
amx_flametoggle <0|1|2> - toggles all placed flames by you in that group (ALL is all) to given status
amx_flameclear - removes all placed flames by everyone (this one requires ADMIN_IMMUNITY)

amx_flamelist_save [group2, ...] - saves groups of flames to flame list
amx_flamelist_load - loads a saved flame list
amx_flamelist_show - shows a list of all saved flame lists
amx_flamelist_remove - removes a saved flame list

CVARs:
flame_enabled <0|1> - enable/disable the plugin
flame_banimmunity <0|1> - 0: no immunity, 1: ADMIN_IMMUNITY immune, 2: ADMIN_IMMUNITY and ADMIN_BAN immune

To-do list:
- Set flame toggle timers
- Commands to change damage and teams for flames


Attached Thumbnails
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Name:	flmbar3.jpg

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ID:	4020  


Attached Files
File Type: sma Get Plugin or Get Source (flamebarrier.sma - 1349 views - 18.2 KB)

The Arena (BETA)
---------------------------------------------------------------

This is the first version of my Arena script. While there's alot to be added I felt like now would be a good time to release it

The mod focus around honor points (yes like in wow) and while they're not implemented yet, the basic struture is there. Favorable actions gives points and points gives the ability to gain new spells.

Basic gameplay:
The mod is knife only! No guns or whatever. I felt like this would create a more fun mod where spells don't just help kill the enemy, but where they're the primary damage dealing. Currently there's 5 classes in the arena. Every class has a offensive, defensive, maintaning, escaping and class specific spell. Nearly all effects stack so battles can become very team oriented. Also armor plays a huge role - Every class starts with different armor.

Necromancer:
Can summon a spirit ward. Dealing damage to all around it, make his dagger do extra damage to enemies (or become hurt himself) - can cast fear which makes enemies unable to control their class for some time and drainlife which, while the link is active, takes life from the opponent.

Warrior:
Can learn spell immunity, Fire totem which gives health to all around it, Enrage which mark the target and while the target is marked and damaged by the warrior will become stunned and wrath.

Cleric:
Cleric is the primary healer and can learn spells such a healing wave, vengenace and chain lightning. Also have ground slam which will daze all around him.

Rogue:
Has backstab ability which will stun the enemy if he can't be seen. Also have invisible and focus which makes the rogue invisible to all except his target - but at the same time the rogue can only see his target. The rogue can also make a totem which will increase speed of nearly friends.

Archmage:
Have blink, poision nova, arcane empowder and ground totem. The totem will detonate after a while doing damage to all enemies around it. This damage (ignite) will continue until the enemy does damage.

And alot of spells which I have forgotten.

All effects stack, so fighting where you place alot of totems can be a really good idea Warriors have alot of armor and can take alot of punches where mage dies quickly.

Added since first release:
---------------------------------------------
22/1
1. Select class will now kill you if you're alive
2. Added scoreboard update on spell kill
3. Using debug directive instead of static variable now
4. Moved all models and sprites to a seperate folder Arena\ as to make it easier for server admins to see which files belong where
5. Added autohelp for new users which will show info each round
6. Other small optimizations in the code.

23/1
1. Added more autohelp
2. Changed all public functions to stock where public was not nessesary
3. Changed the cooldown on mostly all the spells.
4. You no longer die when you change class and exit

Screenshots
----------------------------------------------





To add later:
----------------------------------------------
Point system, new spells and safepoint in mysql database - please report any
error here.

And properly alot of balance fixes, as the mod haven't been tested large scale yet. I'm sure some classes are pretty imbalanced as of now

The Sma script file can be found in the zip file along with everyelse needed for the mod
http://www.mortengryning.dk/Arenav5.zip





ported upon request: http://forums.alliedmods.net/showthread.php?t=4593
Code:
Plugin: Sprites Show (Show funny sprites above players' head) Version: 1.5 Author: KRoTaL (Based on the original admin show plugin by StuD|MaN) 1.0 Release 1.1 new sprite : camper2 1.2 optimization, works better 1.3 you can now precache and use your own sprites 1.4 bug fix (hopefully) 1.5 sprites stay on player's head until you remove them with amx_unsprite (it can stay a whole map now) + sprites_show_players.txt file added (see below for more details) Commands: amx_sprite (all)> - Shows sprite above player's head. amx_unsprite - Removes sprite(s). Default sprites are : camper camper2 (bigger sprite) fag idiot sexy shoot grass_01 ic4 ihostage iplayerc4 ledglow sniper_scope Author: KRoTaL (Based on the original admin show plugin by StuD|MaN) This plugin shows sprites on top of player's head. You need to put the sprites in cstrike/sprites. Admin_Slay level required. Commands: amx_sprite (all)> - Turn Sprite Show On. amx_unsprite (all)> - Turn Sprite Show Off. Default sprites are : camper camper2 (bigger sprite) fag idiot sexy shoot You can use your own sprites by simply : 1) writing their names in the "sprites_show.txt" file located in addons/amxx/configs (this file is included in the zip, with the names of the default sprites inside). Use this format (names without .spr) : camper asskicker banned 2) putting your sprites in the "sprites" folder of your game (ex: cstrike/sprites), sprites must be named like what you wrote in sprites_show.txt camper.spr asskicker.spr banned.spr Sprites above players' head may disappear after a few rounds or deaths, if it happens execute the command once again. Examples : amx_sprite Player idiot amx_sprite @CT sexy amx_sprite @TERRORIST shoot amx_sprite * fag amx_unsprite Player amx_unsprite @CT amx_unsprite * If you want to use more than 40 sprites, you must set MAX_SPRITES in the source code to the maximum number of sprites wanted, and then compile the code. Sprites stay on player's head until you remove them with amx_unsprite (it can stay a whole map now) + You can associate a SteamId with a sprite in the "sprites_show_players.txt" file located in addons/amxx/configs. Each time a player connects, if his steamid is in this file with a valid sprite written after, the sprite will appear on his head when he enters the game (and the sprite will remain until you amx_unsprite him). Use this format in the "sprites_show_players.txt" file : STEAM_0:0:481540,idiot STEAM_0:1:7412,camper
Very good plugin. Here are some images from the normal post(where it was ported from)

Tested and works fine!


Attached Files
File Type: zip addons.zip (34.0 KB, 217 views)



`Info
Version 1.2 - 2008 update
This plugins is adding 2 more transformations for vegeta. From ssj vegeta to ssj4 vegeta and then to bebivegeta.

The powers of babivegeta
-all the powers from vegeta ssj except the melee atack
-kamehameha
-friezadisc
-unlimited ki

Usage
Write in console: bind b /vegeta
When you have over 1.6 millions power, press b, and you'll transform.

What's new in 1.2?
Cvars:
vegeta_extrabang default 10 (when you're creating the bigbang atack, your power will increase by 10 power each sec.
vegeta_transform3 default 1million power
vegeta_transform4 default 3.6 millions power
New transformation, now there will be 4 transformations.
SSJ4 Vegeta will obtain the frieza disc, while the Bebivegeta will have friezadisc + kamehame.
Fixed the bebivegeta animations.

`Require
ESF Stock http://forums.alliedmods.net/showthread.php?t=64915
ESF Model Changing Module http://forums.alliedmods.net/showthread.php?t=18763

Make sure that you download the models.rar too.


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Attached Files
File Type: rar models.rar (1.38 MB, 1264 views)
File Type: sma Get Plugin or Get Source (vegeta_to_bebivegeta.sma - 946 views - 3.1 KB)





*Positivematch*
by JESTO_POLAND, version 1.8

Description:
This plugin add extra powers to players, like more hp, invisible, and more. Every power give you glow effect in color of power.
Else if you are better than others on server (your frags - deaths are >, or =10), you reach an extra upgrade!
Plugin have bot support.
Now you can set limit for every power (bots aren't including)
Now you can set one model for team, like all CTs are gign (you can change that in .sma file, before you compile)
Now plugin is multilingual (EN, ES, NL, PL).

When you are CT, you can choose between 4 powers:
1. Azure: +speed -gravity +hp regeneration
2. Blue: +speed -gravity +ap regeneration
3. Green: medic, +hp, -speed, you can heal your teammates by looking at they
4. Violet: -gravity +invisibility +radar

When you are T, you can choose between 2 powers:
1. Orange: -gravity -footsteps +invisibility +extra ammo for every 20 sec. (only for glock, elite, mp5, ak47, scout and G3/SG1)
2. Red: +hp +speed +radar +hp regeneration
3. Yellow (new!): +hp +speed +gravity, you can heal your teammates by looking at they

Screenshots:



Cvars:
pm_on - turns plugin on/off
pm_upgrade - result of frags - deaths need to get upgrade
pm_auraradius - radius of aura
pm_botsupport - turns bot support on
pm_hpupgrade - how many hp gives to player with upgrade
pm_hpregenspeed - speed of hp regeneration
pm_powerslimit - turn on limits of powers (bots aren't including)
pm_azureslimit - limit of azure powers
pm_blueslimit - limit of blue powers
pm_greenslimit - limit of green powers
pm_violetslimit - limit of violet powers
pm_orangeslimit - limit of orange powers
pm_redslimit - limit of red powers
pm_yellowslimit - limit of yellow powers
pm_healdistance - maximum distance to teammate to heal him
pm_specialmodels
- set one model for team
pm_extrahp - amount of extra hp

Modules:
engine
fun
cstrike

Knowed bugs:
1. You can run with normal speed, when you changing your weapon

Special thanks to:
crazyeffect: he made this plugin multilingual and Dutch translate
Ciio: he made spanish translate
It's my second plugin, so i am learning scripting. Theirs plugins really help me, to learn how to make some things.
GHW_Chronic: his "Star Wars II" plugin inspired me to create this, and help me to make some abilities.
SonicSonedit: his extra item for ZP, radar scanner, help me to made my radar.

Changelog:
version 1.8
- optimize code
- fixed bugs
- changed healing sound
- added cvar "pm_extrahp"

version 1.7.3
- smalll correct

version 1.7.2
- fixed limits and polish translate

version 1.7.1
- fixed changing models

version 1.7
- add dutch translate (thanks crazyeffect)
- optimized code and fixed bugs
- add cvar "pm_healdistance"
- add new option: now you can set one model for each team

version 1.6.1
- fixed limits
- optimized code

version 1.6
- fixed yellow power
- fixed freezetime bug
- add spanish translate
- add hudmessages
- add new option: now you can set limit for every power
- add cvars
- optimized medic ability

version 1.5
- changed extra ammo ability, now it's giving extra ammo to every holding weapon
- fixed some bugs
- add more cvars
- add yellow power

version 1.4.1
- optimize code

version 1.4
- add polish translate
- add desciption (when you lost your upgrade)
- add cvar "pm_botsupport"
- fixed speed bug
- changed powers' speed

version 1.3
- fix pcvars
- better bot support
- Multilingual (thanks crazyeffect)
- optimize code

version 1.2
- add pcvars

version 1.1
- small correct

version 1.0
- official release


I'm not speaking english very well, so please correct me.

Have good fun!


Download:






Attached Files
File Type: txt positivematch.txt (3.9 KB, 39 views)
File Type: sma Get Plugin or Get Source (positivematch.sma - 51 views - 26.9 KB) 

1 comment: